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Window Managers and Desktop Environments

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Welcome to the graphical world.


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Jazz in Paris
--( Transcript )--
# Window Managers and Desktop Environment #

_ Continuation of the podcast on X11, xcb, wayland, etc.. _

We've had a previous episode discussing xcb, x11, wayland, all about
display servers.

I've said in the beginning of the episode that it would not be about
window managers.

Well, today folks we're going to do just that.

This one is going to be about window managers and desktop environments.

## Thinking about Human-computer interaction

* What does HCI mean

There's a field of study called HCI, which stands for human computer
interaction. It is interested by how users interface with a machine,
especially in findings new and more efficient ways to do so.

This research field is as the intersection between behavioral science
and computer science, it's a sort of dialogue with a machine.

And like any dialogue we want our thoughts to reach out the other party.

The ACM, Association for Computing Machinery, defines human-computer
interaction as "a discipline concerned with the design, evaluation and
implementation of interactive computing systems for human use and with
the study of major phenomena surrounding them".

It's a field of study that started appearing in the mid 70s.

In the world of HCI there are many designs, principles, methodologies
and ways to research how efficient an interface is.

But it always strive with ingenuity, always trying to take the best out
of both sides, the computer, and the human. The factors change, it goes
both ways, the computers evolve and the HCI theories evolve accordingly.

* The desktop metaphor & WIMP

Why are we talking about HCI to begin with?

Because it's the core of the topic, it's the bone supporting our
story. Everything stems from it.

People have always taken a look at the computers and technologies
available for the time and wondered what type of interactions would
be possible.

We first used the computers in batch mode using punched-cards as input
then we switched to a more interactive approach through text display using
command line interfaces and now through raster graphic based computers we
use graphic interfaces and we're still in the transition to a new phase.

The advent of the graphical user interfaces or Gui, gooey, gave rase to
new paradigms.

Rather than having only text, users are now presented with images.

The user interacts in this environment using a keyboard and a pointing
device, typically a mouse.

The user has to manipulate the graphical elements on the screen.

The field of HCI denoted a new type of paradigm called the WIMP graphical
user interface: Windows, Icon, Menu, Pointer.

HCI emphasis on making the user interface as seemless as possible with
the real world so that non-technical people can still understand what
is going on without surprises.

They do that by using metaphors of the real world.

And that's where the desktop metaphor comes from, it contains windows,
which are like sheets of paper, folders, or trashcan, etc..

The navigation is frictionless and more efficient compared to text user
interfaces, but not necessarily as powerful.

The elements of the WIMP came to be through iterations of what made the
most sense for users. It doesn't require a steep learning curve.

But how did this came to be and what's the relation?

That's a quick, vague, and nebulous intro to what we're gonna discuss
in this episode. It has set the ground for more discussion about the
core of our topic and emphasis the interaction part of it.

## What's a window manager

* What's a window?

A window is like the window of a building that allows to see outside.
In a graphical user interface it describes a canvas, usually a squared,
but could be any shape, section of the sreen, which surface is painted
with the application.

It's a window to give you a view of only that application.

An area of visual display.

The applications draws on that specific region all of its component,
and that window stays cohesive together as one block, it's self contained.

The size and position can normally be adjusted, and the windows may or
may not overlap, in all cases the content of the window is independent
of this.

This window metaphor has worked great and is adopted everywhere alongside
the desktop metaphor.

On Unix specifically, the style of the window is normally dictated by
the widget library that is in use for that program. The widget library
offers widgets such as text inputs, menus, scrollbars, dropdown, etc..

We're not going to discuss those here but might do a podcast about them
later on.

Windows can also have a decoration drawn around each of them, but that
is dictated by the window manager and not the window itself.

But what's a window manager?

* Now window manager?

The window manager doesn't handle what's inside the windows but instead
handles their management, just like the name implies.

It dictates how the windows are controlled and where and how they are

The windows are like the papers and the window manager like the
combination of the desk and your hands, that you can respectively use
to lay and manipulate the papers.

Or more precisely the window manager would be your eyes plus hands
plus desk.

What you currently see with your eyes is called the viewport and it has
a limit, while the desk may not or may be bigger than your viewport.

The viewport is the destination display space, it's a view onto a large
virtual world.

A viewport is usually the size of the screen but that's not set in stone,
each window manager can take a different approach to this.

Viewports might also be referred to as virtual desktops in certain
window managers.

Some refer to window managers that have many viewports, as virtual
window managers.

Generically, window managers have two parts, the presentation, which
displays windows and lay them around the screen, and the operations
which is how the user enters commands to manipulate those windows.

This is a vague overview of the basic and that gives rise to many
possibilities and implementations.

Let's dive into the history of HCI and then come back to unpack those
possibilities that are currently available on Unix operating systems.

## History of HCI

As we've said HCI emerged in the mid 70s and that's no coincidence as
we'll see.

* Go through the history and concepts that added one upon another

Let's go through an overview of window interfaces and concepts that
influenced current graphical user interfaces.

If we could traceback history and put the praise on a single individual
for starting the spark of it all that would be Douglas Engelbart in
the 60s for his work at the Stanford research institute.

He is considered one of the founders of HCI and more or less has invented
the concept of window, along with the concept of a pointing device,
the mouse.

Before that we certainly had terminal multiplexers and/or curses
interfaces but those weren't graphical in the sense we mean. Though we
can't deny their influences on the later designs.

Most of the genuinely new ideas originated from one place, Xerox PARC,
Palo Alto Research Center.
Their mission was to "investigate the possibilities of new computer
systems to be used in offices, assuming that in the future computer
power would be abundant and inexpensive."

The Smalltalk environment, based on the smalltalk OOP language, developed
at PARC in the 1970s, introduced the first floating windows, windows
that could overlap and move easily.

This lead into further improvement of the concept of GUI, thinking about
new techniques and possibilities to interact with these windows.

This was the start of window management.

Smalltalk contained a lot of innovative ideas like cut-and-paste, pop-up
menus, a browser, a clock.

Then came a more commercial approach to this system, in 1975, the Xerox
Star was released.

It was the first real consistend graphical interface that used the notion
of an office where the user operates on tasks, the office metaphor or
the desktop metaphor as we call it today.

It consists of windows, menus, buttons, radio buttons, icons, and uses
a keyboard and a pointing device for interaction.

It was the creation of the WIMP paradigm.

From that point on that influence Xerox had spread like the flea,
everyone implemented and re-implemented the WIMP design.

Let's go over some of them following a chronological order.

Rob Pike and Bart Locanthi at Bell Labs in 1982 design the Blit, a
programmable bitmap graphics terminal.

It was similar to a plain textual terminal but could also load software
that would use the terminal graphic capabilities.

On that Blit people would usually load a window system, mpx, later
mux, which replaced the terminal interface by a mouse-driven graphical

It could run terminal emulators, editors, clocks, etc..

the mpx and mux wm had a minimalist design and it was what later inspired
the X window system running on most Unix systems today.

It was the first system to separate the window manager from the drawing

This was all around 1982.

Later on in 1983, Apple released the Apple Lisa, which user interface
was highly influenced by the Xerox Star but didn't took off commercially.

After that in 1984 the Macintosh was released. It was peculiar in a
sense that the screen, the keyboard and the mouse where attached to the
box containing the hardware.

It introduced an intuitive and clean interface, at least cleaner than
other competitors.

In 1985 Windows 1.0 was released. It wasn't particularly innovative but
it brought the graphical user interface to the masses.

In the late 80s, early 90s NeXTSTEP got released.
NeXTSTEP was UNIX based, using the Mach kernel plus a bit of BSD
sources. It was ahead of its time when it came to graphical UI.

The first web browser was created on NeXTSTEP, games such as Doom,
Wolfenstein 3D, and Quake were also developed on it.

NeXTSTEP was the pioneer in the toolkits or graphical widgets we have

...and we'll stop the history there, pardon me if I didn't mention so
many other influential window managers but I have to cut it short.

You can find a graph showing how window managers influenced each others
in the show notes for that.

So, summary of things to remember:

* In the 60s we have Douglas Engelbart
* Smalltalk in the 70s
* Xerox Star in 1975
* The Blit in 1982
* Apple Lisa in 1983
* Macintosh in 1984
* Windows 1.0 in 1985
* And, late 80s, start 90s we have NeXTSTEP

Most of the window management techniques available today originate from
those times.

We should be grateful of their influences.
Let's focus on the specific Unix bloodline.

## The WM bloodline of Unix

(Disclaimer, I'm not going to talk about MacOS nor NeXTSTEP anymore.)

So what's particular about Unix?

* Some of the bloodline

While the User interface of MacOS and Windows have started their iterative
process in the mid 80s, in the rest of the Unix world user interfaces
were not set in stone.

At the same time around 1984 the X window system was created. It followed
the same architecture of Blit, a minimalist server architecture.

Consequently all window managers for Unix-like operating systems are
implemented as a server process outside the memory space of the client.

If you want more info on the specific architecture you can refer to the
podcast on X11, xcb, wayland, etc..

As with the Unix fashion, nothing is set in stone, and everything
is flexible. There are hundreds if not thousands of different window

In more details the window manager keeps running and whenever there's an
attempt to show a window the window manager will receive a request. The
window manager then chooses what to do with it, map the window and where.

The window manager can choose to draw, or to use the specific term "map",
the window directly on the screen, the root window, or to reparent it
over another window it has draw, let's say the borders or decoration,
title bar, the frame.

The window manager works in a sort of loop where it receives notifications
of events happening on the windows or when certain keys are pressed,
it's event driven programming.

It receives all sort of events, from mapping request, unmap requests,
resize, iconify, etc..

Keep in mind that the window manager has full control on what it does
to the windows.

There are standards regarding what to do when receiving certain events
and a window manager can choose to respect them or not.

Those are the freedesktop standards and they also include inter-client
communication convention, ICCCM, and extended window manager hints EWMH.

They allow a window managers to work fine with other applications like
bars or panel for example.

For instance, the ewmh uses a feature of the X server which allows to
store hints, properties, key/value pairs, meta information on windows.

You can use the `xprop` tool to examine them.

Those are there to provide a better experience and interaction with
other widgets that may be part of the desktop but are not enforced.

For example the root window may contain a `_NET_CLIENT_LIST` property
which has a list of all the currently windows opened or a window may
have the `_NET_WM_NAME` property which has the name of the program that
is running inside the concerned window.

You can give the specs a look, it's in the show notes.

## What kind of features do window managers have

Even though nothing is enforced for a window manager to work on Unix-like
systems, there are still a bunch of characteristics that stand out as
common between many of them.

Nevertheless, this is still just an overview of what a WM can do and is
supposed to do. Don't take anything I'll say as a given. Window managers
can add so much more to their arsenals or arguably much less.

We said we'll come back to it, so we're coming back.

Window managers have only two basic roles or goals, displaying, laying
on the screen, presenting windows, and controling, manipulating windows.

Or on a much broader level, their role is to be the intermediary between
the displaying and controling.

That's all there is to it, the basics of basics, anything else added is
an extra feature given by the window manager.

Now this interaction should unfold somewhere and that somewhere is the
viewport, as we've mentioned ealier.

It sort of stands between the two as both control and display at the
same time.

As a reminder, the viewport is used as a virtual workspace and makes
switching between different tasks easier because the user doesn't have
to remember the arrangement or re-arrange the windows for every task.

There's a concept here that every window manager should try to avoid
and it is the "Windoitis", the cluttering of the screen. This state of
quick disorientation and lost of relationship between windows.

The constant user struggle to arrange and re-arrange windows,
house-keeping them.

Every window manager should try to avoid this.

## layout strategies

There are many layout strategies that a window manager can take but some
are more predominant than others.

A layout strategy is the way the window manager handles placing the
windows on the screen.

We will go over the most important ones like stacking, tiling, and

### Tiling WM

The tiling approach organizes windows on the screen so that they are
mutually non-overlapping. No other window covers the space where another
window is drawn.

It is similar to a ceramic tiles on the floor. It's like a really tidy
desk where all the papers are always laid open.

With tiling, the window manager takes over from you the management of
window placement and size. You don't have to think about them anymore,
it's all taken care off.

Tiling achieves this through multiple types of algorithms each one laying
the windows in tiles but differently.

Some tiling algorithms allow to resize windows and change their places,
some don't.

The most common approach is that when one window is opened, it fills the
whole screen, and when a second window is opened the screen is divided
horizontally or vertically to make space for the new window, and so on.

But tiling is not limited to filing the whole screen, some spaces could
be dedicated for certain purpose.

One issue with the tiling layout strategy is that popups result in
unexpected resize and replacement of all the other windows on the screen.

Another issue is that with small screen, windows will fastly shrink down
in size. However, it takes the burden from the user to not think about
window placement and size.

### Stacking wm

The stacking approach is closer to the traditional desktop metaphor,
window act like pieces of paper on a desk that can be stacked on top of
each others.

The window manager, in most cases, doesn't enforce the size and placement
of windows. And thus the user has to do that him/her/self.

The user can move windows and resize them, bringing them in the front
of the stack or under it, obscuring some regions of one another.

The advantages with tiling is that popups don't hinder the user, and
that multiple big windows can be shown on a relatively small screen

The disadvantages is that the user has to always take care and think
about placing windows.

### Extra

The layout strategies are not limited to stacking and tiling only,
a window manager can combine both of those and let the user switch
between them at will.

That is referred to as a dynamic window manager.

## Control strategies

What sort of control strategies can be included in a window manager,
what techniques can be use to manipulate windows.

The basics of manipulation lays into four operations: to add or map a
window, to delete or unmap a window, to reposition or move a window,
and to resize a window.

In tiling WMs the move and resize part might be totally taken care of
by the window manager.

For others the manipulation could be implemented using keyboard shortcuts
or a pointing device.

You can actually use anything that is an input device to your machine.

However, the most commons ones are the mouse and keyboard. Mouse
oriented window manager being a bit more friendly than keyboard oriented
ones. Simply because remembering keyboard shortcuts is another burden
on the user. But on the long term may become faster than to employ the
mouse for every operations.

Most tiling window managers employ the keyboard driven approach if they
ever allow resizing and moving windows but it's not limited to them,
a stacking window manager may well provide keyboard accelarators or

The goal of window control and management is to avoid the concept we
mentioned earlier, remember the "Windowitis" syndrome, the one where
the user gets disoriented and looses the relation between windows.

Well, the control part of a window manager is the housekeeping, the
management part.

And so window managers offer a bunch of other features related to control
that are not in the basic four operations.

For example a window manager may offer the possibility to maximize and
minimize a window, as if it was stored away in a drawing for a while.

A tagging system may also be implemented to group windows together and
apply "bluk" operations on them.

The virtual desktops or viewports are also a way to manage and control
windows, it's similar to tagging as it groups them by separate view ports.

The window manager can go a bit further by giving windows states and
changing their decoration accordingly to give a visual clue about which
states the window is currently in.

All of those to make management and control easier on the brain.

Last but not least, let's take in consideration that the window manager
is just a middle man between the X server and the user.

And so, some projects even take away the control part of the wm and
replace it by some third party tools.

For instance there are the wmctrl tool, the sxhkd that is popular with
bspwm users, and the wmutils by dcat and z3bra at nixers.

You should always keep your mind open for new concepts when thinking of
window managers.

### Whatever goes goes

So what else differs between the window managers, why would you prefer
one over another?

There's a lot to try, different approaches to this problem.

Let's name some differences:

* The programming language its written with
* The memory footprint and cpu consumption
* The type of layout strategy
* The type of control strategy if it even includes control within it
* How it looks, the visual aspect
* The customazibility of the appearance
* The customazibility of the control
* The way the configuration file is written, if it has one
* If it has the concept of viewports or virtual desktops and how it
implements it
* If it offers extra features like menus, bars, panels, docks, program
launcher,, etc..
* The degree of integration with a desktop environment
* If it's a composite window manager:
Compositing wm that is if the window manager composites the window
buffer into an image representing the screen and writes it directly
into the display memory. So it can apply 2D and 3D animated effects,
all sorts of visual effects.

You can see the list and comparaison of wms in a link in the ArchWiki
link in the show notes.

### Wayland anyone?

A small mention on wayland compositors...

Like the name says, wayland compositors are composite.

The big different with window manager is that compositor contain within
themselves the windowing server, they are windowing systems and window
managers at the same time.

That's all I'm gonna say, refer to the earlier podcast for more info.

## Many Choices + flexibility

Let's emphasis this again because it's quite hard for some beginners to
grasps this.

And let me quote from the ArchWiki:

> Unlike the classic Mac OS, macOS (Apple Macintosh) and Microsoft Windows
> platforms which have historically provided a vendor-controlled, fixed set
> of ways to control how windows and panes display on a screen, and how the
> user may interact with them, window management for the X Window System
> was deliberately kept separate from the software providing the graphical
> display. The user can choose between various third-party window managers,
> which differ from one another in several ways.

And thus this leaves the users to run wild with their imagination
taking whatever they want from this confluence of ideas, cherry-picking,
re-inventing, re-using, whatever suits them.

It is like a fashion show, everyone peacocks their most fabulous desktop.

Confluence of ideas and influence taken from one another.

That gave rise to a movement called ricing which we may talk about in
another podcast.

Many of the people on nixers are into this movement and so if you want
more info about it you can simply ask them.

## Desktop environments

### Ok so that was the WM, now what about DE?

Remember we talked about extra window managers features like bars,
panels, and docks.

Those extra bits can be bundled *in* the wm or outside of it, offered
as a third party by the environment.

Yep, because the window manager doesn't live alone, it's part of a series
of programs that make your machine usable in the graphical world.

All those pieces join together to create what we call a desktop

The linking and communication is done using what we talked about earlier,
ICCCM and EWMH but it doesn't have to use them, it's not forced.

So truly, what's a desktop environment? Let's read a quote that sums
this up:

> A desktop environment bundles together a variety of components to
> provide common graphical user interface elements such as icons, toolbars,
> wallpapers, and desktop widgets. Additionally, most desktop environments
> include a set of integrated applications and utilities. Most importantly,
> desktop environments provide their own window manager, which can however
> usually be replaced with another compatible one.

The name stems from the fact that most desktop environments are
implementations of the desktop metaphor even though a lot go beyond that.

It would be more precise to refer to it as the "graphical shell" but
the name desktop environment sticked.

### Bundles

So what does it mean when you hear someone utter that they "installed
a desktop environment".

It means that they've installed a bundle pack that came with a bunch of
complementary goodies.

Usually that bundle is made for convenience and or for novice users that
don't want to bother installing everything from scratch.

Those desktop environments also rotate around a core library and most
of their applications depends on it to work well together and to keep
a cohesive visual and control experience.

Here are some of the most popular in 2016:

* Plasma - KDE Desktop
* Gnome
* Unity
* Cinnamon
* MATE desktop
* LXQt
* Xfce
* Budgie
* Pantheon

As with the WM, the choice is yours, checkout the features, then bundle
of programs that come with the desktop environment, the feel of it,
the memory footprint, the features, etc..

A last word on this topic. Some distros only differ by the DE they have
installed by default and the packages they have installed inside of it.

And thus changing between those distros is just a matter of convenience
to not install the desktop environment yourself.

### The choice is yours

And.. as with everything on Unix, the user is free to choose and configure
whatever they like in their graphical environment.

You're free to choose the window manager you want with all the softwares
you want to create your own desktop environment.

You can "rice" your desktop environment to your specific needs.
Customizing your tailor made environment.

This sounds great, right?

So what kind of things can you include in your desktop shell other than
the window manager?

* Taskbar, toolbars, dock, panels, bars
* Popups/notifications
* Compositor
* Icons are also, mostly separate
* Titles and borders
* Menus and program launchers
* Clipboard manager
* Virtual Workspaces - viewport
* Font colour
* virtual workspace.
* Program Launcher (wm acts like a graphical shell?)
* Third party compositing (add the composition feature)
* Wallpaper setter and desktop icons
* Screen locker
* Display manager aka login screen
* Sound volume manager
* Power Management Signaling and tools
* File manager and mounting tool
* Terminal Emulators

If you find that this sounds like a lot then you're not wrong, it's a
lot because the desktop environment contains everything, any software
that when working together creates your working environment.

It can include any software that is needed for you.

## Further thinking

Let's take a moment and think further.

What we have today in terms of human computer interaction emerged from
the 80s and hasn't evolved much.

It is still very limited but the desktop metaphor and the concept of
window has stood strong throughout all those years.

But that's not a reason to stop thinking deeper and incorporate new
ideas together.

Projects like the Metisse at the university of Paris Paris-Saclay
implements new way to think about window management and interaction. I
truly urge you to take a look at it in the show notes.

Unix has its place in this innovation because of the way the window
manager works with the X server, it's flexible and open.

Another point we need to consider is how the devolopment of user interface
has evolved, it has always been a two way street. The hardware becomes
more powerful and we create an interface that works on this hardware
and force everyone to use it.

But today we need to think the other way around. We ask the user what
they need, find what they need, without worrying about hardware resources,
and we build an interface that is custom made for their use.

This method of user-centered design, or well-tailored design, is the
future of window management and of graphical interaction as a whole.

# Conclusion

That's it!

There's a lot of window managers for Unix so go and try them out, make
up your own mind about what you like and find that suits your workflow.

And if you've always sticked with a desktop environment then it's the
perfect time to try and build your own custom environment.

Bear in mind that this podcast is just a shallow overview, for more info
check the show notes, they're full of awesome stuff.


Jazz in paris


# References–comp...nteraction
Long time nixers
I thought a stacking and tiling wm was called hybrid? "The" dynamic window manager is a tiling window manager. I might as well be wrong this time though.

I wonder if the Enlightenment WM could be called a DE, the website itself doesn't seem to be clear on that. Technically, it's somewhere in between.

Also, just for completeness, there is a pretty good dwm clone for Windows:

<mort> choosing a terrible license just to be spiteful towards others is possibly the most tux0r thing I've ever seen
(23-01-2017, 01:58 PM)jkl Wrote: I thought a stacking and tiling wm was called hybrid? "The" dynamic window manager is a tiling window manager. I might as well be wrong this time though.
For this one I have no clue.

I personally think those terms can be used interchangeably. (hybrid and dynamic)
Wikipedia says that dynamic wms are tiling wms with dynamic layout while the Archwiki says that dynamic wms are wms that can switch between tiling and floating.

On this one I'd rather trust the Archwiki.

Thanks for always bringing tricky subjects out.

EDIT: There's also another thing that need to be said. Some listing talk about "compositing" as being a "window management style" while it's definitely not about management but about the way windows are drawn. A window manager that has composition can be tiling or stacking.

There's a lot of confusion there.
Long time nixers
Hm, according to Wikipedia, "dynamic" means you can change layouts on the fly, meaning that "hybrid" would be the right term; obviously, there can be dynamic WMs which are not hybrid (vice versa).

Sadly, citation needed.

<mort> choosing a terrible license just to be spiteful towards others is possibly the most tux0r thing I've ever seen