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Unix screen-shots thread! - Printable Version
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+--- Thread: Unix screen-shots thread! (/Thread-Unix-screen-shots-thread)


RE: Unix screen-shots thread! - cyberpunkz - 30-06-2014

@ yrmt sure :)

It's really really basic, i'm still learning. It's my 3rd day.
Download @ https://www.dropbox.com/s/bwhsi82trlt1te1/freebsd-info.tar.gz

Screenshot:

<img>http://fc08.deviantart.net/fs71/f/2014/181/1/4/freebsd_info_c_program_demo_by_ipodpunker-d7ola8c.png</img>

If you do have time maybe you can help me out to do other system information in FreeBSD, i'm trying to get a uptime working lulz, also i want to display cpu, gpu, mem, and disk.

it's really just the beginning so far, not as shabby as your osxinfo, but that is fine, because i'm not as good as you are in C, you are quite good. I learn quite a lot from your code, and also I take interest and this kind of stuff a lot.

Cheers!


RE: Unix screen-shots thread! - yrmt - 30-06-2014

You can use sysctl to access more data, have a look at my program for that.

[Image: lINkX3]



RE: Unix screen-shots thread! - cyberpunkz - 30-06-2014

wow that looks nice with your colour scheme :)

version 14, i'm guessing you are on 10.10


i'm still on 10.9.3 using still darwin 13.0

you don't mind sharing your .Xdefaults ?


RE: Unix screen-shots thread! - yrmt - 30-06-2014

You can get them from my dotfiles.


RE: Unix screen-shots thread! - cyberpunkz - 30-06-2014

thanks for the urxvt colour scheme. very nice colours of choice.


RE: Unix screen-shots thread! - cyberpunkz - 30-06-2014

(30-06-2014, 10:59 AM)yrmt Wrote: You can use sysctl to access more data, have a look at my program for that.

[Image: lINkX3]


I managed to squeeze your uptime code in there. Thanks! :)

Screenshot:
[Image: freebsd_info_screenshot_by_ipodpunker-d7onxsr.png]

Source:

http://pastebin.com/AMpWXcjY


RE: Unix screen-shots thread! - sulami - 01-07-2014

Conky can actually be quite a nice bar.

[Image: aOYqsla.png]



RE: Unix screen-shots thread! - jolia - 01-07-2014

Really nice scrot sulami, plus conky looks prefect here!


RE: Unix screen-shots thread! - cyberpunkz - 01-07-2014

aaa another screenshot eh ;)

<img>http://fc09.deviantart.net/fs70/f/2014/182/0/f/freebsd_info_program_with_2_different_urxvt_scheme_by_ipodpunker-d7orr80.png</img>

Source:
http://pastebin.com/AMpWXcjY

haha still trying to figured out memory usage and total for sysctl and code it in C. I will figured it out someday . . .

Happy Canada Day! btw
cheers!


RE: Unix screen-shots thread! - zr0 - 02-07-2014

can u make this script for OpenBSD maybe you already made one

my laptop
[Image: s0n1cy0uth_by_zr0-d7ov3z5.png]



RE: Unix screen-shots thread! - DotDev - 03-07-2014

[Image: QIu8XT8.png]


RE: Unix screen-shots thread! - jolia - 03-07-2014

(02-07-2014, 02:43 PM)zr0 Wrote: can u make this script for OpenBSD maybe you already made one

my laptop
[Image: s0n1cy0uth_by_zr0-d7ov3z5.png]

Looks great zr0.

But my prefered post gooooes tooooo... DotDev o/

Let the milk come out!


RE: Unix screen-shots thread! - cyberpunkz - 09-07-2014

FreeBSD 10.0-RELEASLE-p7/amd64 with Pekwm BMPanel2

[Image: freebsd_10_0_release_p7_pekwm_with_bmpan...7pxmd8.png]

Cheers!


RE: Unix screen-shots thread! - rudylorren - 09-07-2014

(02-07-2014, 02:43 PM)zr0 Wrote: can u make this script for OpenBSD maybe you already made one

my laptop
[Image: s0n1cy0uth_by_zr0-d7ov3z5.png]


Can you post your compton.conf?


RE: Unix screen-shots thread! - kirby - 09-07-2014

I thought we had thumbnails now? cyberpunkz image is massive.

@zr0, what wm is that?


RE: Unix screen-shots thread! - b4dtR1p - 10-07-2014

ArchLinux on iMac bspwm with tint2

http://i.imgur.com/ZKUTOxv.png?1


RE: Unix screen-shots thread! - DotDev - 11-07-2014

Elegant as F**k
2BWM | Arch Linux
[Image: J9mmKQL.png]



RE: Unix screen-shots thread! - jolia - 11-07-2014

<33333


RE: Unix screen-shots thread! - zr0 - 13-07-2014

Compton Config ---> ~/.compton.conf

Code:
# Shadow
shadow = true;                  # Enabled client-side shadows on windows.
no-dock-shadow = true;          # Avoid drawing shadows on dock/panel windows.
no-dnd-shadow = true;           # Don't draw shadows on DND windows.
clear-shadow = true;            # Zero the part of the shadow's mask behind the
                                # window. Fix some weirdness with ARGB windows.
shadow-radius = 7;              # The blur radius for shadows. (default 12)
shadow-offset-x = -7;           # The left offset for shadows. (default -15)
shadow-offset-y = -7;           # The top offset for shadows. (default -15)
# shadow-opacity = 0.7;         # The translucency for shadows. (default .75)
# shadow-red = 0.0;             # Red color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-green = 0.0;           # Green color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-blue = 0.0;            # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
shadow-exclude = [ "n:e:Notification" ];        # Exclude conditions for shadows.
# shadow-exclude = "n:e:Notification";
# shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
shadow-ignore-shaped = true;    # Avoid drawing shadow on all shaped windows
                                # (see also: --detect-rounded-corners)

# Opacity
menu-opacity = 0.9;                     # The opacity for menus. (default 1.0)
inactive-opacity = 0.9;                 # Default opacity of inactive windows. (0.0 - 1.0)
# active-opacity = 0.8;                 # Default opacity for active windows. (0.0 - 1.0)
# frame-opacity = 0.8;                  # Opacity of window titlebars and borders. (0.1 - 1.0)
# inactive-opacity-override = true;     # Let inactive opacity set by 'inactive-opacity' overrides
                                        # value of _NET_WM_OPACITY. Bad choice.
alpha-step = 0.06;                      # XRender backend: Step size for alpha pictures. Increasing
                                        # it may result in less X resource usage,
                                        # Yet fading may look bad.
# inactive-dim = 0.2;                   # Dim inactive windows. (0.0 - 1.0)
# inactive-dim-fixed = true;            # Do not let dimness adjust based on window opacity.
# blur-background = true;               # Blur background of transparent windows.
                                        # Bad performance with X Render backend.
                                        # GLX backend is preferred.
# blur-background-frame = true;         # Blur background of opaque windows with transparent
                                        # frames as well.
blur-background-fixed = false;          # Do not let blur radius adjust based on window opacity.
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
                                        # Exclude conditions for background blur.

# Fading
fading = true;                  # Fade windows during opacity changes.
# fade-delta = 30;              # The time between steps in a fade in milliseconds. (default 10).
fade-in-step = 0.03;            # Opacity change between steps while fading in. (default 0.028).
fade-out-step = 0.03;           # Opacity change between steps while fading out. (default 0.03).
# no-fading-openclose = true;   # Avoid fade windows in/out when opening/closing.
fade-exclude = [ ];             # Exclude conditions for fading.

# Other
backend = "xrender"             # Backend to use: "xrender" or "glx". GLX backend is typically
                                # much faster but depends on a sane driver.
mark-wmwin-focused = true;      # Try to detect WM windows and mark them as active.
mark-ovredir-focused = true;    # Mark all non-WM but override-redirect windows active (e.g. menus).
use-ewmh-active-win = false;    # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
                                # instead of using FocusIn/Out events. Usually more reliable but
                                # depends on a EWMH-compliant WM.
detect-rounded-corners = true;  # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on.
detect-client-opacity = true;   # Detect _NET_WM_OPACITY on client windows, useful for window
                                # managers not passing _NET_WM_OPACITY of client windows to frame
                                # windows.
refresh-rate = 0;               # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
vsync = "none";         # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
                                # See man page for more details.
dbe = false;                    # Enable DBE painting mode. Rarely needed.
paint-on-overlay = false;       # Painting on X Composite overlay window. Recommended.
sw-opti = false;                # Limit compton to repaint at most once every 1 / refresh_rate.
                                # Incompatible with certain VSync methods.
unredir-if-possible = false;    # Unredirect all windows if a full-screen opaque window is
                                # detected, to maximize performance for full-screen windows.
focus-exclude = [ ];            # A list of conditions of windows that should always be considered
                                # focused.
detect-transient = true;        # Use WM_TRANSIENT_FOR to group windows, and consider windows in
                                # the same group focused at the same time.
detect-client-leader = true;    # Use WM_CLIENT_LEADER to group windows.
invert-color-include = [ ];     # Conditions for windows to be painted with inverted color.

# GLX backend                   # GLX backend fine-tune options. See man page for more info.
# glx-no-stencil = true;        # Recommended.
glx-copy-from-front = false;    # Useful with --glx-swap-method,
# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
# glx-no-rebind-pixmap = true;  # Recommended if it works.      
glx-swap-method = "undefined";  # See man page.

# Window type settings
wintypes:
{
  tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
  # fade: Fade the particular type of windows.
  # shadow: Give those windows shadow
  # opacity: Default opacity for the type of windows.
  # focus: Whether to always consider windows of this type focused.
};

OpenBSD 5.5 + Openbox + Conky + Ncmpcpp + Ranger + Weechat + Scrot + Compton

[Image: m4r00n3d.png?1405209280]


RE: Unix screen-shots thread! - rudylorren - 14-07-2014

:)

Thanks man


RE: Unix screen-shots thread! - rudylorren - 15-07-2014

http://imgur.com/a/4MKyN#0


RE: Unix screen-shots thread! - yrmt - 16-07-2014

[Image: QD0V]



RE: Unix screen-shots thread! - delucks - 16-07-2014

[Image: P9SwEHO.png]
[Image: I2rNTle.png]



RE: Unix screen-shots thread! - yrmt - 16-07-2014

[Image: FStm]
[Image: e6Sg]

A little xfce fun


RE: Unix screen-shots thread! - venam - 16-07-2014

(16-07-2014, 11:58 AM)delucks Wrote:
[Image: P9SwEHO.png]
[Image: I2rNTle.png]


Intriguing, what is that script running on the top-right of your screen?
Also, I love your vim colorscheme.


RE: Unix screen-shots thread! - delucks - 16-07-2014

(16-07-2014, 12:46 PM)venam Wrote: Intriguing, what is that script running on the top-right of your screen?
Also, I love your vim colorscheme.

Thanks mate! The script is Ansible, running my bootstrap.yml playbook from [here](https://github.com/delucks/dotfiles/tree/master/playbooks) to install my dotfiles and my normal set of software on a new VM.


RE: Unix screen-shots thread! - earsplit - 17-07-2014

Pretty wallpaper time. My lame solid color background was making me sad :(

[Image: psrkvp.png]



RE: Unix screen-shots thread! - delucks - 17-07-2014

(17-07-2014, 03:30 PM)earsplit Wrote: Pretty wallpaper time. My lame solid color background was making me sad :(

[Image: psrkvp.png]

Your colors are beautiful, you should throw them up on dotshare.


RE: Unix screen-shots thread! - earsplit - 17-07-2014

I uploaded them a few weeks ago :p http://dotshare.it/dots/847/


RE: Unix screen-shots thread! - earsplit - 23-07-2014

(13-07-2014, 04:25 AM)zr0 Wrote: Compton Config ---> ~/.compton.conf

Code:
# Shadow
shadow = true;                  # Enabled client-side shadows on windows.
no-dock-shadow = true;          # Avoid drawing shadows on dock/panel windows.
no-dnd-shadow = true;           # Don't draw shadows on DND windows.
clear-shadow = true;            # Zero the part of the shadow's mask behind the
                                # window. Fix some weirdness with ARGB windows.
shadow-radius = 7;              # The blur radius for shadows. (default 12)
shadow-offset-x = -7;           # The left offset for shadows. (default -15)
shadow-offset-y = -7;           # The top offset for shadows. (default -15)
# shadow-opacity = 0.7;         # The translucency for shadows. (default .75)
# shadow-red = 0.0;             # Red color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-green = 0.0;           # Green color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-blue = 0.0;            # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
shadow-exclude = [ "n:e:Notification" ];        # Exclude conditions for shadows.
# shadow-exclude = "n:e:Notification";
# shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
shadow-ignore-shaped = true;    # Avoid drawing shadow on all shaped windows
                                # (see also: --detect-rounded-corners)

# Opacity
menu-opacity = 0.9;                     # The opacity for menus. (default 1.0)
inactive-opacity = 0.9;                 # Default opacity of inactive windows. (0.0 - 1.0)
# active-opacity = 0.8;                 # Default opacity for active windows. (0.0 - 1.0)
# frame-opacity = 0.8;                  # Opacity of window titlebars and borders. (0.1 - 1.0)
# inactive-opacity-override = true;     # Let inactive opacity set by 'inactive-opacity' overrides
                                        # value of _NET_WM_OPACITY. Bad choice.
alpha-step = 0.06;                      # XRender backend: Step size for alpha pictures. Increasing
                                        # it may result in less X resource usage,
                                        # Yet fading may look bad.
# inactive-dim = 0.2;                   # Dim inactive windows. (0.0 - 1.0)
# inactive-dim-fixed = true;            # Do not let dimness adjust based on window opacity.
# blur-background = true;               # Blur background of transparent windows.
                                        # Bad performance with X Render backend.
                                        # GLX backend is preferred.
# blur-background-frame = true;         # Blur background of opaque windows with transparent
                                        # frames as well.
blur-background-fixed = false;          # Do not let blur radius adjust based on window opacity.
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
                                        # Exclude conditions for background blur.

# Fading
fading = true;                  # Fade windows during opacity changes.
# fade-delta = 30;              # The time between steps in a fade in milliseconds. (default 10).
fade-in-step = 0.03;            # Opacity change between steps while fading in. (default 0.028).
fade-out-step = 0.03;           # Opacity change between steps while fading out. (default 0.03).
# no-fading-openclose = true;   # Avoid fade windows in/out when opening/closing.
fade-exclude = [ ];             # Exclude conditions for fading.

# Other
backend = "xrender"             # Backend to use: "xrender" or "glx". GLX backend is typically
                                # much faster but depends on a sane driver.
mark-wmwin-focused = true;      # Try to detect WM windows and mark them as active.
mark-ovredir-focused = true;    # Mark all non-WM but override-redirect windows active (e.g. menus).
use-ewmh-active-win = false;    # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
                                # instead of using FocusIn/Out events. Usually more reliable but
                                # depends on a EWMH-compliant WM.
detect-rounded-corners = true;  # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on.
detect-client-opacity = true;   # Detect _NET_WM_OPACITY on client windows, useful for window
                                # managers not passing _NET_WM_OPACITY of client windows to frame
                                # windows.
refresh-rate = 0;               # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
vsync = "none";         # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
                                # See man page for more details.
dbe = false;                    # Enable DBE painting mode. Rarely needed.
paint-on-overlay = false;       # Painting on X Composite overlay window. Recommended.
sw-opti = false;                # Limit compton to repaint at most once every 1 / refresh_rate.
                                # Incompatible with certain VSync methods.
unredir-if-possible = false;    # Unredirect all windows if a full-screen opaque window is
                                # detected, to maximize performance for full-screen windows.
focus-exclude = [ ];            # A list of conditions of windows that should always be considered
                                # focused.
detect-transient = true;        # Use WM_TRANSIENT_FOR to group windows, and consider windows in
                                # the same group focused at the same time.
detect-client-leader = true;    # Use WM_CLIENT_LEADER to group windows.
invert-color-include = [ ];     # Conditions for windows to be painted with inverted color.

# GLX backend                   # GLX backend fine-tune options. See man page for more info.
# glx-no-stencil = true;        # Recommended.
glx-copy-from-front = false;    # Useful with --glx-swap-method,
# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
# glx-no-rebind-pixmap = true;  # Recommended if it works.      
glx-swap-method = "undefined";  # See man page.

# Window type settings
wintypes:
{
  tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
  # fade: Fade the particular type of windows.
  # shadow: Give those windows shadow
  # opacity: Default opacity for the type of windows.
  # focus: Whether to always consider windows of this type focused.
};

OpenBSD 5.5 + Openbox + Conky + Ncmpcpp + Ranger + Weechat + Scrot + Compton

[Image: m4r00n3d.png?1405209280]

I modified your colors a bit:

[Image: dxkzsa.png]

http://dotshare.it/dots/852/