nixers
Unix screen-shots thread! - Printable Version
+- nixers (https://nixers.net)
+-- Forum: Desktop Customization, Efficiency, and Aesthetics (https://nixers.net/forumdisplay.php?fid=45)
+--- Forum: Desktop Customization & Workflow (https://nixers.net/forumdisplay.php?fid=15)
+--- Thread: Unix screen-shots thread! (/showthread.php?tid=26)


RE: Unix screen-shots thread! - rudylorren - 15-07-2014

http://imgur.com/a/4MKyN#0


RE: Unix screen-shots thread! - yrmt - 16-07-2014

[Image: QD0V]



RE: Unix screen-shots thread! - delucks - 16-07-2014

[Image: P9SwEHO.png]
[Image: I2rNTle.png]



RE: Unix screen-shots thread! - yrmt - 16-07-2014

[Image: FStm]
[Image: e6Sg]

A little xfce fun


RE: Unix screen-shots thread! - venam - 16-07-2014

(16-07-2014, 11:58 AM)delucks Wrote:
[Image: P9SwEHO.png]
[Image: I2rNTle.png]


Intriguing, what is that script running on the top-right of your screen?
Also, I love your vim colorscheme.


RE: Unix screen-shots thread! - delucks - 16-07-2014

(16-07-2014, 12:46 PM)venam Wrote: Intriguing, what is that script running on the top-right of your screen?
Also, I love your vim colorscheme.

Thanks mate! The script is Ansible, running my bootstrap.yml playbook from [here](https://github.com/delucks/dotfiles/tree/master/playbooks) to install my dotfiles and my normal set of software on a new VM.


RE: Unix screen-shots thread! - earsplit - 17-07-2014

Pretty wallpaper time. My lame solid color background was making me sad :(

[Image: psrkvp.png]



RE: Unix screen-shots thread! - delucks - 17-07-2014

(17-07-2014, 03:30 PM)earsplit Wrote: Pretty wallpaper time. My lame solid color background was making me sad :(

[Image: psrkvp.png]

Your colors are beautiful, you should throw them up on dotshare.


RE: Unix screen-shots thread! - earsplit - 17-07-2014

I uploaded them a few weeks ago :p http://dotshare.it/dots/847/


RE: Unix screen-shots thread! - earsplit - 23-07-2014

(13-07-2014, 04:25 AM)zr0 Wrote: Compton Config ---> ~/.compton.conf

Code:
# Shadow
shadow = true;                  # Enabled client-side shadows on windows.
no-dock-shadow = true;          # Avoid drawing shadows on dock/panel windows.
no-dnd-shadow = true;           # Don't draw shadows on DND windows.
clear-shadow = true;            # Zero the part of the shadow's mask behind the
                                # window. Fix some weirdness with ARGB windows.
shadow-radius = 7;              # The blur radius for shadows. (default 12)
shadow-offset-x = -7;           # The left offset for shadows. (default -15)
shadow-offset-y = -7;           # The top offset for shadows. (default -15)
# shadow-opacity = 0.7;         # The translucency for shadows. (default .75)
# shadow-red = 0.0;             # Red color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-green = 0.0;           # Green color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-blue = 0.0;            # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
shadow-exclude = [ "n:e:Notification" ];        # Exclude conditions for shadows.
# shadow-exclude = "n:e:Notification";
# shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
shadow-ignore-shaped = true;    # Avoid drawing shadow on all shaped windows
                                # (see also: --detect-rounded-corners)

# Opacity
menu-opacity = 0.9;                     # The opacity for menus. (default 1.0)
inactive-opacity = 0.9;                 # Default opacity of inactive windows. (0.0 - 1.0)
# active-opacity = 0.8;                 # Default opacity for active windows. (0.0 - 1.0)
# frame-opacity = 0.8;                  # Opacity of window titlebars and borders. (0.1 - 1.0)
# inactive-opacity-override = true;     # Let inactive opacity set by 'inactive-opacity' overrides
                                        # value of _NET_WM_OPACITY. Bad choice.
alpha-step = 0.06;                      # XRender backend: Step size for alpha pictures. Increasing
                                        # it may result in less X resource usage,
                                        # Yet fading may look bad.
# inactive-dim = 0.2;                   # Dim inactive windows. (0.0 - 1.0)
# inactive-dim-fixed = true;            # Do not let dimness adjust based on window opacity.
# blur-background = true;               # Blur background of transparent windows.
                                        # Bad performance with X Render backend.
                                        # GLX backend is preferred.
# blur-background-frame = true;         # Blur background of opaque windows with transparent
                                        # frames as well.
blur-background-fixed = false;          # Do not let blur radius adjust based on window opacity.
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
                                        # Exclude conditions for background blur.

# Fading
fading = true;                  # Fade windows during opacity changes.
# fade-delta = 30;              # The time between steps in a fade in milliseconds. (default 10).
fade-in-step = 0.03;            # Opacity change between steps while fading in. (default 0.028).
fade-out-step = 0.03;           # Opacity change between steps while fading out. (default 0.03).
# no-fading-openclose = true;   # Avoid fade windows in/out when opening/closing.
fade-exclude = [ ];             # Exclude conditions for fading.

# Other
backend = "xrender"             # Backend to use: "xrender" or "glx". GLX backend is typically
                                # much faster but depends on a sane driver.
mark-wmwin-focused = true;      # Try to detect WM windows and mark them as active.
mark-ovredir-focused = true;    # Mark all non-WM but override-redirect windows active (e.g. menus).
use-ewmh-active-win = false;    # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
                                # instead of using FocusIn/Out events. Usually more reliable but
                                # depends on a EWMH-compliant WM.
detect-rounded-corners = true;  # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on.
detect-client-opacity = true;   # Detect _NET_WM_OPACITY on client windows, useful for window
                                # managers not passing _NET_WM_OPACITY of client windows to frame
                                # windows.
refresh-rate = 0;               # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
vsync = "none";         # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
                                # See man page for more details.
dbe = false;                    # Enable DBE painting mode. Rarely needed.
paint-on-overlay = false;       # Painting on X Composite overlay window. Recommended.
sw-opti = false;                # Limit compton to repaint at most once every 1 / refresh_rate.
                                # Incompatible with certain VSync methods.
unredir-if-possible = false;    # Unredirect all windows if a full-screen opaque window is
                                # detected, to maximize performance for full-screen windows.
focus-exclude = [ ];            # A list of conditions of windows that should always be considered
                                # focused.
detect-transient = true;        # Use WM_TRANSIENT_FOR to group windows, and consider windows in
                                # the same group focused at the same time.
detect-client-leader = true;    # Use WM_CLIENT_LEADER to group windows.
invert-color-include = [ ];     # Conditions for windows to be painted with inverted color.

# GLX backend                   # GLX backend fine-tune options. See man page for more info.
# glx-no-stencil = true;        # Recommended.
glx-copy-from-front = false;    # Useful with --glx-swap-method,
# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
# glx-no-rebind-pixmap = true;  # Recommended if it works.      
glx-swap-method = "undefined";  # See man page.

# Window type settings
wintypes:
{
  tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
  # fade: Fade the particular type of windows.
  # shadow: Give those windows shadow
  # opacity: Default opacity for the type of windows.
  # focus: Whether to always consider windows of this type focused.
};

OpenBSD 5.5 + Openbox + Conky + Ncmpcpp + Ranger + Weechat + Scrot + Compton

[Image: m4r00n3d.png?1405209280]

I modified your colors a bit:

[Image: dxkzsa.png]

http://dotshare.it/dots/852/