Building code, applying recipes? - Programming On Unix

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freem
Nixers
(14-08-2020, 03:20 AM)venam Wrote: Recipe making is a hard topic. You got to find a way in your tool to be able to specify easily and represent cleanly the tree of dependencies between the steps.

The tool I choose really depends on what I want to achieve. You've mainly listed tools that are used to automate building software, but recipe making isn't limited to software

Because it's what I know the most, never had time to dig a lot into others... although I did spent a bit of time on Rex (rexify.org), I must admit I never thought about it like a tool too apply recipes.
Thanks for that thought.

(14-08-2020, 03:20 AM)venam Wrote: Jenkins could be a solution to this in a CI environment.

CI tools... I wonder, how are they different from cmake, make, younameit?

(14-08-2020, 03:20 AM)venam Wrote: Otherwise, if I ever need to set a test environment I'll rely on docker or vagrant or write a small install script which would consist of moving files to certain places.

I know I should learn docker, but I also know I would tend to prefer LXD. And I'm still annoyed by the fact none of those tools are portable AFAIK, since they explicitly rely on a specific kernel's features.
I remember how much I had to relearn when I moved from windows to Debian, and I currently do not even know if I will still use a linux-based system in few years.
Worse, I have the feeling that those tools are (ab)used to justify the lack of documentation about what the "packaged" software really does, how it works, and what it needs as dependencies.
The tools are not in fault, of course, but the spirit I perceive around them annoys me. Maybe I'm wrong. Hopefully I am.

(14-08-2020, 04:48 AM)z3bra Wrote: I mostly (only?) write C, for which I will always write a makefile. It's almost always the same (see safe/makefile as an example), and uses a "config.mk" file to change the build system, with well established macros, so the "users" can customize it according to what they're used to (LDFLAGS, DESTDIR, PREFIX, …).
I write strictly POSIX makefiles, which isn't too hard

I could have stayed with Makefiles too, but could never find a clear documentation. Also, I spent time those last weeks into a compiler-compiler named coco/R, which takes 1 .atg file as input, and generates 4 files as outputs.
I spent hours fighting the tool, reading doc, searching the web about how I could do that, in vain. And I already had written some Makefiles (for a baremetal C project, which imply I had to find info from a mess of code and rare docs, found a nice blog on the way though).
Then I tried ninja. Got the thing understood and under control in few hours, despite 1st time working with it.
But, thanks for the link, I'll take a closer look at it.

Quote:Edit:You can take a look at this link for a good way to write portable makefiles (gopher).

I will, with this proxy :)

Quote:Now make is my "marry one" choice. The (IMO) saner alternative that only lacks a wider adoption to rule the world, is plan9's mk. It is make, but simpler. There are not macros (with weird expansion times), no implicit rules (easier to debug), and better shell integration (eg, auto discover source files).

Everything coming from p9 always seems attractive to me!
If someone knows about an install party for plan9 in normandy, France, don't hesitate and give me the info :D

Quote:Coming from plan9, mk integrates better with the system than make.

What a builder would have me quickly sold to is, DVCS integration. Or at least the possibility to (call "git ls-files \*.c" for example).
Make probably can, actually, since it can summons shell scripts, but I think (I need to confirm this by reading the doc you gave though) it actually lacks some features, that ninja have, but ninja also lacks features... because they intend it to be a tool for tools, which does make sense. At least they do avoid the feature creep, and I think it could be possible to generate ninja files with ninja, to solve the problem. Duh.

Quote:When make defines "Macros", mk will export them as variables in the environment when building the recipes. This means that mk will NOT expand the variables before passing them to the shell, and it will pass the recipes "as-is", without modifying them. This is boring, predictable, awesome to use. No need to learn a new "language" atop of your shell, and pre-process macros in your head to debug recipes.

This does look a little like ninja, tbh. But with probably more features, still. I'll have to take a read on that, too!

Quote:Another option to consider is djb's redo, through apenwarr's implementation.
It's more similar to ninja, and looks appealing, but I must say that it seems to clutter the project with lots of files. I never tried that though, so I don't want to elaborate on the subject. Looks interresting :)

Indeed, it does. Thanks for sharing.

(14-08-2020, 04:58 PM)jkl Wrote: I usually use CMake for C/C++ and native tools for other languages. Adoption is the key and CMake works just fine, even on Windows.

I disagree that cmake works fine. I had tons of issue with it even for normal projects, with pretty well known libraries.
It integrates with *NO* operating system. For windows users, it's the norm so they don't don't notice. For linux devs though, why does not it uses pkg-config by default (instead of needing a 'if unix do somoething'? Would be much more reliable than the builtin system.
Also, it uses absolute paths, which have 3 direct consequences:
1) your login name is written in the binaries you distribute with C and C++, especially if you use __LINE__ and __FILE__ macros (and you should, makes logs a lot more useful)
2) it prevents people to move their folders without recursive removal of the damn build folder
3) prevents reproducible build unlike the cmake developper (the one who wrote the script, minds you) inserts hacks
Also, it's so fucking complex to use than I would never dare to use cmake for baremetal or with non-conventional stuff like compiler-compilers like coco/R. And yes, those are things I do need to do.

Indeed, it's widely adopted. It's also a lot easier to use than autotools. But it still requires way too much work to have an acceptable script to produce binaries, which is imo a proof that no, it does not works fine.
If adoption was really the key, we would all be still using autotools, actually. Or make. Not cmake. Cmake rose because adoption is *not* key, solving problems is the key, and cmake solved more that what was there for many situations, imo. But not all situations.

[edit]
I hope I was not harsh on that last bit... not the intent, but I do remember the time I've lost fighting against that thing a bit too much.
[/edit]


Messages In This Thread
Building code, applying recipes? - by freem - 13-08-2020, 10:16 PM
RE: Building code, applying recipes? - by venam - 14-08-2020, 03:20 AM
RE: Building code, applying recipes? - by z3bra - 14-08-2020, 04:48 AM
RE: Building code, applying recipes? - by jkl - 14-08-2020, 04:58 PM
RE: Building code, applying recipes? - by freem - 17-08-2020, 02:15 PM
RE: Building code, applying recipes? - by jkl - 18-08-2020, 02:50 AM
RE: Building code, applying recipes? - by z3bra - 23-08-2020, 04:37 PM
RE: Building code, applying recipes? - by venam - 24-07-2021, 06:18 AM