A **Nixers** Collaborative Distro? - GNU/Linux
kirby
(10-02-2014, 06:39 AM)funriz Wrote: We could make an entertainment distro that is based off of Debian for the living room which allows users to play games, watch/stream youtube or movies.
I was thinking of calling it Linux Entertainment System.

Or GNU/Lesbian for short.

I was thinking "surely nobody will get behind this...", then I saw the joke. Well played.

(12-02-2014, 03:49 PM)ichiban Wrote: Well, then, let's make a game, or a distro, if an engine is out of our capabilities. All of my GL work has been with GLFW, GLEW, GLM, although I have *played* with SFML and SDL. Were we to write a game, I would assume that we'd use GL with a language in the C family - am I correct in this assumption? If so, then we need to decide on libs and frameworks. A lot of people like SDL, and I can understand why, but I'd prefer if we used GLFW.

Does this mean that we *aren't* making a distro, or are we simply discussing possibilities?

I'm quite fond of SFML myself. As bottomy proved when helping me with my (crappy) game, we clearly have people talented in that area. I personally think it allows a bit more room for creativity, involvement (even if you don't know the language you could contribute ideas, art and music).

A distro would be great, but I think it requires a lot more effort in the name of background reading on how all this stuff works. Maybe it's just me, but I'd have no clue where to even start on a distro, and to be honest I think at the moment I wouldn't personally have time to keep up with things enough to be an active part of development. Not to discredit a distro, go for it if we want, it'd make more sense than a game, but I think you'll see less involvement if you do. Maybe I'm wrong.
ichiban
Alright, then - I am okay with *starting* with a game. A distro is a large undertaking; a game is much more doable in a shorter time frame.

Still, just making *a* game is vague. 2D or 3D, procedural, linear, etc. - all design choices that will change the code base quite a bit.
venam
If we are going to make I game I suggest making it for mobiles. We'll need some people that take care of the engine, some of the story, some of the art, some of the audio, there's a lot of area where everyone can contribute.
BigE
If anyone wants suggestions for the type of game, I would totally buy or donate for a well made clone of Fire Emblem(for anyone who remembers playing those awesome games on the GBA), a turn based strategy with some but not excessive class leveling. Recalling back to being 10, I think the game would work well on a mobile device because pinpoint precision is not important, and there are minimal extra buttons needed besides a menu button for unit and inventory management, which would be fairly nice with touch gestures for scrolling.

Thoughts? I just totally miss those games, would love to see them recreated in a modern context for hand-held gaming on a mobile device with some high resolution textures and some more polish.
[Image: a0QZxXO.gif]
crshd
(13-02-2014, 03:13 AM)venam Wrote: If we are going to make I game I suggest making it for mobiles. We'll need some people that take care of the engine, some of the story, some of the art, some of the audio, there's a lot of area where everyone can contribute.

Why would you suggest mobile?

If we're making a game, I'd be up for doing some art. Always wanted to do some game graphics. And maybe I'll try myself on some chiptunes... I guess that would fit in nicely with some TBS.

-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCA/IT d-(---)@ s+: a-- C+++(++++)$ UBL*+++ P+++>++++ L++ E W+++$ !N !o K !w !O M+>++ !V PS+++ PE !Y PGP+ !t-- !5 !X R@ tv- b+ DI D+ G e h r++ y+
------END GEEK CODE BLOCK------

venam
(13-02-2014, 08:02 AM)crshd Wrote:
(13-02-2014, 03:13 AM)venam Wrote: If we are going to make I game I suggest making it for mobiles. We'll need some people that take care of the engine, some of the story, some of the art, some of the audio, there's a lot of area where everyone can contribute.

Why would you suggest mobile?

If we're making a game, I'd be up for doing some art. Always wanted to do some game graphics. And maybe I'll try myself on some chiptunes... I guess that would fit in nicely with some TBS.
I suggested mobile because that's where all the new technology is heading. It can be mobile and platform at the same time if we use webtechnology.
kirby
I have literally none, but I'd be willing to learn and if I can't contribute code I'll do story or something. Also, while I've never played Fire Emblem, I know what BigE is referring to and it sounds great, I'd get behind that.
DotDev
I would prefer a Distro possibly a mix between OpenBSD and Arch Linux, it can be called OPENArch and have the default wm as 2bwm; and if that's not a good idea or to much work we could make a Custom ROM for Android, it can be called UBAOS (Unix Based Android Operating System).
ichiban
Must we take a vote to determine distro vs game? Perhaps a 'pros and cons' list for each.
kirby
(15-02-2014, 07:41 PM)DotDev Wrote: I would prefer a Distro possibly a mix between OpenBSD and Arch Linux, it can be called OPENArch and have the default wm as 2bwm; and if that's not a good idea or to much work we could make a Custom ROM for Android, it can be called UBAOS (Unix Based Android Operating System).

Forgive me if I'm wrong, but don't they seem to counteract one another quite a bit? Arch is about bleeding stability, OpenBSD is about packages being super duper secure with good documentation, leading to stuff being quite outdated. What would you take from either project? OpenBSD with pacman? Because in my opinion pacman isn't that great, and yrmt has his pkgin thing coming along quite nicely. Not to shoot you down, just my immediate thoughts on the idea.

(18-02-2014, 09:26 PM)ichiban Wrote: Must we take a vote to determine distro vs game? Perhaps a 'pros and cons' list for each.

Again, off the top of my head:

Game
Pros
* More room for participation
* Probably easier
* More room for creativity
Cons
* Not very 'UNIX-y'
* Falls apart if we don't have any talented artists/musicians/idea people.

Distro
Pros
* More obvious - UnixHub makes a Unix distro
* Potential to be pretty unique, though it'd need some thought.
* If we could get it going, I personally think it'd be more fun and more of a learning experience.
Cons
* Harder, more specific knowledge/skillset is required.
* Harder to come up with something original to give the project a purpose.




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