--( Transcript )--
# Zombie Processes #
# Intro #
You check your processes and see some hanging around with a weird status
and using no resources. You don't know if you should remove them or
not. Then you try removing them and it doesn't work.
In this episode we're going to discuss zombie processes.
# What is it #
A zombie process or, more precisely called a defunct process, is a
process or thread, that has ceased to exist but that still appears in
the process tree.
On most Unix-like operating threads have their own process ID in the
The process tree being a table structure the kernel uses to keep track
And so a defunct process is merely an entry in that table, it doesn't
hold up resources, there are no file descriptors tied to it, it only uses
the memory necessary to hold the process structure inside the table which
is a relatively large data structure that can be 1.7 KB on 32bit systems.
For instance that structure is named `task_struct` in the Linux kernel
and is held inside a doubly linked list whose root is the init processes'
So if you have a bunch of those useless zombie processes they would just
clog the process tree.
The real problem is not with the memory usage though, the issue is
because there's a limit of entry for processes that can be held in the
process tree, that is the size of the process ID number, and if there
are ton of zombie processes they might run out.
On Linux for instance that value on 32-bit platforms, 32768 is the
maximum value, for on 64-bit systems it can be any value up to 2^22. You
can configure this kernel parameter in: `/proc/sys/kernel/pid_max`
You can take a look at this tree using the `pstree` command or the
If you use `ps -el` , the -l to list the state of the process you can
notice a Z for the state when it's a zombie.
3699 tty1 Z 0:00 [zombie.sh] <defunct>
What's that state?
What does it mean for a process to cease to exist?
And more importantly, why are those useless processes there?
The state of a process is a value stored in the structure we mentioned
earlier, namely the one inside the process tree.
A process can be in many different states that reflects what it's
currently doing, switching from one to the other in a directed graph
For example a process can be in a running state, a stopped state,
sleeping, dead, or defunct.
The value we see when running `ps -l` is one of those.
Being in a zombie state means that the process has finished execution
but that the return status of the execution of that process is still
there waiting for it to be taken by another process.
A process finishes executing, has completed its job, when the exit system
call is reached. The process should be in a "terminated state."
But it hangs there waiting to be cleaned.
So why is it waiting?
Let's take a look at what happens when the `_exit` is reached in a
There are two cases.
The first one is when the parent of the process has set is `SA_NOCLDWAIT`
flag or has set the action for the `SIGCHLD` signal to `SIG_IGN`.
In that case the status info of the process is discarded, its lifetime end
immediately, and if the parent process is blocked because it waiting for
children and there's no more children then that function in the parent
The other case is when that `SA_NOCLDWAIT` flag isn't set in the parent
and the `SIGCHLD` hasn't been set to `SIG_IGN` in the parent.
The status info of the process is generated, the process is transformed
into a zombie process so that the info stays available for the parent,
once the parent or a thread in the parent has obtained that info via a
`wait*` system call the lifetime of the process ends, and finally a
`SIGCHLD` signal is sent to the parent.
And from this we can understand that it's actually the parent that makes
the zombie wait until it's able to fetch and acknowledged it has got
the information it needs.
When in that finished execution but waiting state the process is a zombie.
Now you get why when you set the flag to not wait or ignore signals sent
from children there's no zombie.
Normally, well written programs will immediately wait for the children
processes to read their status, and zombies won't stay zombies for a
But that's not always the case.
If a parent doesn't call a wait-like system call the process will stay
as defunct, and if this parent dies then the process becomes orphan
which means it'll be re-parented to the PID 1, the init process. The
init process periodically reaps such processes.
Orphan processes are always adopted by the init process.
Seeing a lot of zombie processes is probably and indicator that there
might be a bug in the program.
I say might because there's a weird case when a software may choose to
not reap children on purpose so that they don't spawn another child with
the same PID.
That's not a too relevant nor common case as you could enable
randomization of the PID generation on some Unix system, it's even
enabled by default on some. And even so PID on Unix systems are usually
allocated sequentially until it runs out of value and then restarts at
zero and again increases.
# Programmatically #
So what are good programming practices to avoid zombies.
You can set that `SA_NOCLDWAIT` as a flag to the `sigaction` on the
parent process, which is the new version of the deprecated `signal`
system call counterpart.
You can go back to the podcast on signals for more info on that.
The other one is to redirect `SIGCHLD` signals to `SIG_IGN` and ignore
Let's just remember that this `SIGCHLD` is received whenever a child dies.
We mentioned all that earlier.
In the cases where you truly want to handle the children then you could
call a wait-like system call inside the `SIGCHLD` signal handler, so
whenever a child dies it's assured to be removed correctly from the
In other cases, zombie may appear for a longer period of time because
they'll be waited on periodically if you don't want it to be asynchronous
inside the signal handler.
Another trick, if you don't want to cleanup children nor wait for them
is to make them grandchildren instead of children, that is fork() them
twice, and then killing the child, which will make the grand-children
is intentionally an orphan and will be inherited it to PID1/init, thus
assured to be reaped later on and not stay zombie.
# Cleaning Up #
Ok, but what if you have those zombies, is there a way to clean them up?
Those defunct processes don't respond to signals, and so you can't send
them any to *nudge* them.
You could check what is the parent of those defunct processes, if it's
the init then you don't have to worry, you can wait a bit till they get
On some Unix systems sending `SIGCHLD` to the init will directly clean
all zombies under it.
But what if it's not.
You could try manually sending the `SIGCHLD` signal to the parent and let
it handle the cleaning. However, it might not, it might have overridden
that signal and might have other unwanted effects.
Then if you don't need the parent running you could simply kill it so
that the children get re-parented to init.
The best way to get rid of children is then to reap them manually by
forcing a wait.
On Solaris there's the `preap(1)` command that will force the parent of
the process to call `waitid`.
On other systems there might be a `wait(1)` command which takes a pid
and waits for it, isn't that handy?
Overall, if those defunct processes persist all day then it's your choice,
or you keep reaping them manually or you wake up and fix the buggy code.
# Extending the metaphor - Some differences #
It's hilarious that whenever someone discusses defunct/zombie processes
they have to employ ton of metaphors.
I've seen that everywhere while doing this research.
I've heard of:
"A naughty parent process"
"An irresponsible parent process"
"A negligent parent never call wait"
"You can’t kill a zombie, How can you kill something which is already dead?"
"Try to assassinate the zombie process"
The metaphor is also joined with the orphan metaphor with terms like
Remember that metaphors are just tools to help people figure out how to
navigate in the world, they aren't one-to-one relations.
Maybe the name zombie was a bad choice because it implies that the
processes are bad and that you should "Kill them all!" which is not
Zombies are ok.
# Conclusion #
This was a rather quick and simple episode for a fast, simple, but sometime
Remember, zombies aren't bad once you get to know them.