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Nixers Game - kirby - 03-03-2015

So a few days ago a load of us decided to make a game on irc and promptly set up a GitHub repo for it, as well as a channel (#game).

We got a few ideas then I left and haven't really seen it mentioned again, so a forum thread is probably a better place to discuss. Currently we have that:
  • It's written in C
  • We're using SDL

For ideas on the actual game, the main thing that was discussed was a networked text-based rougelike, which I think is really cool and would be behind myself.


RE: Nixers Game - ErHong - 04-03-2015

I'd love to contribute to the game. Any ideas for the setting?


RE: Nixers Game - LIESard - 05-03-2015

But if it's a text-based game, then why would we use SDL?


RE: Nixers Game - nounoursheureux - 06-03-2015

This is a nice idea :D . Do you have some experience with the SDL or not ?
There are a lot of roguelikes out there, so do you have any idea on how this one would be different from the others ?


RE: Nixers Game - ErHong - 08-03-2015

Has there been any more discussion on the game in IRC? I've been in and out, but I don't want to miss out on any updates.

What is meant by text-based? Are we talking Zork?


RE: Nixers Game - kirby - 09-03-2015

(05-03-2015, 01:48 PM)LIESard Wrote: But if it's a text-based game, then why would we use SDL?

Dwarf Fortress does it like that. People have expressed disinterest in curses.


RE: Nixers Game - nounoursheureux - 09-03-2015

And with SDL there could also be a graphic version.


RE: Nixers Game - kirby - 12-03-2015

(08-03-2015, 04:22 PM)ErHong Wrote: What is meant by text-based? Are we talking Zork?

I think people mean like NetHack or Rouge. Everyone's homework should be to install these and play them.


RE: Nixers Game - nounoursheureux - 13-03-2015

Or if you want something more recent you have Brogue ( https://sites.google.com/site/broguegame/ ) and Dungeon Crawl Stone Soup ( http://crawl.develz.org/wordpress/ ) . Do you want to use libtcod (a library with helplers for roguelikes) or do you want to start from scratch ?


RE: Nixers Game - ErHong - 16-03-2015

(12-03-2015, 04:14 PM)kirby Wrote: I think people mean like NetHack or Rouge. Everyone's homework should be to install these and play them.

Cool. I'm keen.


RE: Nixers Game - kirby - 16-03-2015

(13-03-2015, 12:20 PM)nounoursheureux Wrote: Or if you want something more recent you have Brogue (https://sites.google.com/site/broguegame/) and Dungeon Crawl Stone Soup (http://crawl.develz.org/wordpress/) . Do you want to use libtcod (a library with helplers for roguelikes) or do you want to start from scratch ?

Both those sites 404? Never heard of libtcod, worth a look I guess.


RE: Nixers Game - hades - 24-03-2015

I'd love to contribute in any way possible, but my C programming book has a fine layer of dust on it. Brb, brushing up on my C and Installing NetHack and Rogue now.


RE: Nixers Game - nounoursheureux - 25-03-2015

I created an Etherpad to gather ideas :)
https://etherpad.mozilla.org/LWPzfIbWoT


RE: Nixers Game - nounoursheureux - 27-03-2015

If you're interested you can also go to the #game channel on irc.nixers.net to discuss and give your ideas :)


RE: Nixers Game - October - 30-03-2015

I will try to contribute. This would be great to help me learn C better.


RE: Nixers Game - ErHong - 12-04-2015

Is anyone having trouble compiling the game?


RE: Nixers Game - S1cK94 - 13-04-2015

(12-04-2015, 06:11 AM)ErHong Wrote: Is anyone having trouble compiling the game?
I had this problems:
  • Missing SDL libraries
  • Can't output to bin/game

The last "problem" was very dumb: I've just had to create the bin folder


RE: Nixers Game - z3bra - 13-04-2015

And the first one is easy to fix: install the missing SDL libraries.


RE: Nixers Game - kirby - 13-04-2015

dami has thrown out the idea of a Linux version of the game Spaceship 13. I've never played it myself but it looks pretty cool. Thoughts?


RE: Nixers Game - kirby - 20-04-2015

This is actually gaining some traction now! We have decided on a "top-down cyberpunk RPG", and code is being written over at the repository.


RE: Nixers Game - Houseoftea - 27-07-2015

Did this take off at all? Im very interested


RE: Nixers Game - kirby - 29-07-2015

The GitHub page has all the code that was ever put down and there is a nice amount but nothing too amazing and it hasn't been touched in a while. I'd love to work on it but it's hard, people get busy.


RE: Nixers Game - venam - 30-07-2015

Usually when we start a community project we have a lot of members willing to help.
However with time we always end up with 2-3 persons working on the project by themselves.
They become really knowledgeable in the codebase and that leaves others out of it because of the learning curve.

In the case where we don't get those 2-3 persons working on it, the project is forgotten.


RE: Nixers Game - srp - 31-07-2015

(30-07-2015, 02:05 AM)venam Wrote: Usually when we start a community project we have a lot of members willing to help.
However with time we always end up with 2-3 persons working on the project by themselves.
They become really knowledgeable in the codebase and that leaves others out of it because of the learning curve.

In the case where we don't get those 2-3 persons working on it, the project is forgotten.

For the record, I will maintain issues and pull requests. But I won't be contributing to the project as I'm not great at gamedev.