A **Nixers** Collaborative Distro? - GNU/Linux
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(12-02-2014, 01:06 AM)NeoTerra Wrote: Game engines are extremely time and work intensive, I don't think anyone (that I know of) here has the skill set for a gaming engine. Well, then, let's make a game, or a distro, if an engine is out of our capabilities. All of my GL work has been with GLFW, GLEW, GLM, although I have *played* with SFML and SDL. Were we to write a game, I would assume that we'd use GL with a language in the C family - am I correct in this assumption? If so, then we need to decide on libs and frameworks. A lot of people like SDL, and I can understand why, but I'd prefer if we used GLFW. Does this mean that we *aren't* making a distro, or are we simply discussing possibilities? |
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